GameplayThe game was a response by Midway to Capcom's highly successful Street Fighter II, which spawned a number of fighting games. However, it used a fighting system different from the Street Fighter formula, which was used in all sequels until Mortal Kombat: Deadly Alliance. The controls consisted of five buttons arranged in an "X" pattern: a high punch, a high kick, a low punch, a low kick, and a block button, as well as an eight-way joystick. Unlike Street Fighter, characters did not block while retreating or crouching, but required pushing the block button to low block. Even then, characters would take (reduced) damage from any hit while blocking. If the two fighters were close to each other, hitting any of the attack buttons would result in a different strike: a low punch turned into an unblockable throw, a high punch turned into a heavy elbow or backhand, and either kick turned into a knee strike. Crouching and hitting either punch resulted in an uppercut, which was the heaviest strike of the game. Jump kicking and crouch-kicking were executed in a similar fashion to Street Fighter.
The game retained a similar scoring system (based on successful hits, the Test Your Might minigame and other bonuses) to those games; this would be dropped in later entries to the Mortal Kombat series in favor of counting wins. Another of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. For example, Sub-Zero would grasp a defeated opponent by the head, then rip off their head and spine while the body crumpled to the ground in a pool of blood. Fatalities could only be executed after you had defeated your opponent in kombat, and essentially served as a memorable and gruesome sort of victory dance. Mortal Kombat also introduced the concept of juggling, an idea so popular it has spread to later installments of the series and even other fighting games and genres. Juggling takes advantage of the fact that when a character is knocked into the air, the player is unable to control his or her character until he or she lands and gets up again. The idea behind juggling is to knock the enemy into the air and then follow up with other combat moves to keep them there. Theoretically, one could juggle one's opponent to death without ever taking damage, though this was difficult to accomplish in practice. Finally, Mortal Kombat also changed the way special moves were performed. Street Fighter (and many other fighting games) performed most special moves in fractions of circles (usually full, half or one-quarter) on the joystick followed by a button press (such as a quarter-circle forward, plus punch). Mortal Kombat was the first to introduce moves that did not require a button press (such as tap back, tap back, then forward), and only a few of the special moves required circular joystick movement. |
Game ControllerGames Controllers. It control the games in computer and other device that mortal combat can be installed. It has a different kinds of controller like pc and laptop keyboard, joystick and etc.
Fields to PlayThis image was the output of the game, it contains life of each characters inside, time, power and wins.
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